day062
Please wait while the video is loading
Code
View on github
/**
Name: Day 62 <-> polarized
*/
import com.hamoid.*;
boolean isReadyForExport = true;
VideoExport export;
float maxFrameNumber = 400; // The number of frame to record
color bg = #403121;
color[] p2 = {
#df760b,
#f6b61e,
#ffebaf,
};
color getFromPalette(color[] palette, float n) {
int nbColors = palette.length;
int startColorIndex = max(0, floor(n * nbColors));
float amt = (n * nbColors) - startColorIndex;
color start = palette[startColorIndex % nbColors];
color end = palette[(startColorIndex + 1) % nbColors];
return lerpColor(start, end, amt);
}
void setup() {
size(800, 800, P2D);
smooth(8);
pixelDensity(displayDensity()); // HiDPI, comment if too slow
// colorMode(HSB, 100); // uncomment if you plan to play with colors
if (isReadyForExport) {
export = new VideoExport(this, "out.mp4");
export.setFrameRate(60);
export.startMovie();
}
noiseSeed(600);
}
void reset() {
noStroke();
background(bg);
}
int W = 100;
int H = 100;
float[][] getGrid(float t) {
float[][] grid = new float[W][H];
for (int i = 0; i < W; i++) {
float x = sin((i / float(W - 1)) * PI * 7);
for (int j = 0; j < H; j++) {
float v = ((noise(x, j * 0.01 + t)) % 2) / 2;
grid[i][j] = v * 150;
}
}
return grid;
}
float scale = 8;
void drawGrid(float[][] grid, float n) {
float a = TWO_PI / 100;
translate(width * .5, height * .5);
rotate(TWO_PI * n);
noFill();
strokeWeight(0.9);
for (int j = 0; j < H; j++) {
stroke(getFromPalette(p2, j/float(H) ));
beginShape();
float v = grid[0][j];
curveVertex(scale * v * cos(PI * .5), scale * v * sin(PI * .5));
for (int i = 0; i < W; i++) {
v = grid[i][j];
curveVertex(scale * v * cos(i * a + PI * .5), scale * v * sin(i * a + PI * .5));
}
v = grid[W - 1][j];
curveVertex(scale * v * cos((W ) * a + PI * .5), scale * v * sin((W) * a + PI * .5));
curveVertex(scale * v * cos((W ) * a + PI * .5), scale * v * sin((W) * a + PI * .5));
endShape();
}
}
float easeInOutQuad(float t) {
return t < .5 ? 2*t*t: -1+(4-2*t)*t;
}
void animation() {
float n = frameCount / maxFrameNumber;
float t = sin(easeInOutQuad(n) * PI);
float[][] grid = getGrid(t * 5);
drawGrid(grid, t * .1);
}
void draw() {
reset();
animation();
if (isReadyForExport) {
export.saveFrame();
if (frameCount == 1) saveFrame("screenshot-1.png");
if (frameCount == Math.floor(maxFrameNumber / 3)) saveFrame("screenshot-2.png");
if (frameCount == 2 * Math.floor(maxFrameNumber / 3)) saveFrame("screenshot-3.png");
}
if (frameCount >= maxFrameNumber) {
if (isReadyForExport) {
export.endMovie();
}
exit();
}
}