day053
Please wait while the video is loading
Code
View on github
/**
Name: day 53 () attachment
*/
import com.hamoid.*;
boolean isReadyForExport = true;
VideoExport export;
float maxFrameNumber = 300; // The number of frame to record
// https://colorhunt.co/palette/149616
color[] p1 = {
#090088,
#930077,
#e4007c,
#ffbd39
};
color getFromPalette(color[] palette, float n) {
int nbColors = palette.length;
int startColorIndex = floor(n * nbColors);
float amt = (n * nbColors) - startColorIndex;
color start = palette[startColorIndex % nbColors];
color end = palette[(startColorIndex + 1) % nbColors];
return lerpColor(start, end, amt);
}
float radius = 300;
int nbPoints = 100;
PVector[] tippingPoints = new PVector[nbPoints];
PVector[] tippingPointsSpeed = new PVector[nbPoints];
void initTippingPoints() {
float angle = TWO_PI / nbPoints;
for (int i = 0; i < nbPoints; i++) {
float currentA = i * angle;
PVector tp = new PVector(radius * cos(currentA), radius * sin(currentA));
tippingPoints[i] = tp;
tippingPointsSpeed[i] = new PVector(0, 0);
}
}
void setup() {
size(1000, 1000, P2D);
smooth(8);
pixelDensity(displayDensity()); // HiDPI, comment if too slow
// colorMode(HSB, 100); // uncomment if you plan to play with colors
if (isReadyForExport) {
export = new VideoExport(this, "out.mp4");
export.setFrameRate(60);
export.startMovie();
}
initTippingPoints();
}
void reset() {
noStroke();
background(255);
}
void animation() {
noFill();
stroke(0);
strokeWeight(3);
translate(width * 0.5, height * 0.5);
float n = frameCount / maxFrameNumber * 2;
float globalMove = cos(n * TWO_PI) * PI * 0.1;
float angle = TWO_PI / nbPoints;
for (int i = 0; i < nbPoints; i++) {
stroke(0);
float currentA = i * angle + globalMove;
PVector base = new PVector(50 * cos(currentA), 50 * sin(currentA));
PVector straightHead = new PVector(radius * cos(currentA), radius * sin(currentA));
//point(base.x, base.y);
//point(straightHead.x, straightHead.y);
float d = PVector.dist(straightHead, tippingPoints[i]);
PVector direction = new PVector(straightHead.x - tippingPoints[i].x, straightHead.y - tippingPoints[i].y);
tippingPointsSpeed[i].add(direction.x * log(d) * 0.0001, direction.y * log(d) * 0.0001);
tippingPoints[i].add(tippingPointsSpeed[i]);
stroke(getFromPalette(p1, float(i) / float(nbPoints)));
point(tippingPoints[i].x, tippingPoints[i].y);
bezier(base.x, base.y, straightHead.x, straightHead.y, tippingPoints[i].x, tippingPoints[i].y, tippingPoints[i].x, tippingPoints[i].y);
}
//if(frameCount == 2) exit();
}
void draw() {
reset();
animation();
if (isReadyForExport) {
export.saveFrame();
if (frameCount == 1) saveFrame("screenshot-1.png");
if (frameCount == Math.floor(maxFrameNumber / 3)) saveFrame("screenshot-2.png");
if (frameCount == 2 * Math.floor(maxFrameNumber / 3)) saveFrame("screenshot-3.png");
}
if (frameCount >= maxFrameNumber) {
if (isReadyForExport) {
export.endMovie();
}
exit();
}
}